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Tanner Higgin

Tanner Higgin

Senior Research Associate, Learning and Technology

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Overview

Tanner Higgin is a researcher, theorist, and creative working at the intersection of technology, culture, and learning. For much of his 20-year career, he has focused on human-centered, inclusive approaches to edtech design, development, evaluation, and implementation. As Senior Research Associate on the Learning and Technology team, Higgin is exploring how we can create a future where we create, choose, and use edtech that supports thriving learning cultures. 

Currently, Higgin is coleading a larger user research project focused on better understanding the math courseware experiences and needs of Black, Latine, Indigenous, and low-income college students. He is also conducting user research on AI learning tools and their impact on college performance. Recently, he helped superintendents in rural school districts in Washington State more effectively evaluate and implement technology. Outside of his funded project work, Higgin is developing a framework for what he calls Convivial Classrooms. This is a vision for learning with technology that aims for agency, social cohesion, and creativity rather than disruption, revolution, or transformation. 

Prior to WestEd, Higgin was the Editorial Director at Common Sense Media where he helped to build and grow their editorial program for teachers. During this time, he helped to create several popular websites, developed classroom activities and resources, and wrote extensively about edtech and media literacy. Over the years, his team rated and reviewed over 4,000 tools for learning quality and influenced millions of decisions about edtech in schools. 

Before Common Sense Media, Higgin was part of a scrappy, Fast Company–award winning team at GameDesk that developed educational games, a play-based 6th grade curriculum, and a website called Educade.  

Education

  • PhD in English, University of California, Riverside
  • MA in English, University of California, Riverside
  • BA in English, Michigan State University 

Select Publications

Higgin, T. (2023, April 27). The future of game-based learning isn’t more educational games [Conference presentation]. Valid Gains Through Video Games, Monmouth University, NJ. 

Higgin, T. (2022, October 13). Connecting at-home play to in-school learning [Conference presentation]. Meaningful Play, East Lansing, MI. 

Higgin, T. (2022, May 26). How to find learning opportunities in video games kids and teens love. Common Sense Education. https://www.commonsense.org/education/articles/how-to-find-learning-opportunities-in-video-games-kids-and-teens-love 

Higgin, T. (2019, September 5). Are phones and social media a distraction in museums and galleries? Common Sense Education. https://www.commonsense.org/education/articles/are-phones-and-social-media-a-distraction-in-museums-and-galleries 

Higgin, T. (2018, April 3). What the research says about VR in classrooms. Common Sense Education. https://www.commonsense.org/education/articles/what-the-research-says-about-vr-in-classrooms 

Honors, Awards, and Affiliations

Digital Media and Learning Research Associates Summer Institute Fellowship, 2011 

University of California Dissertation Year Fellowship, 2011 

University of California Graduate Humanities Fellowship, 2011 

University of California Humanities Research Institute (UCHRI) Scholarship, 2006 

Recent Media Appearances